Over two decades since Romero, John Carmack and the other founders of id Software inaugurated the first-person shooter with Wolfenstein 3D, the genre has changed beyond recognition. “I would rather spend more time with a gun and make sure the gun’s design is really deep – that there’s a lot of cool stuff you learn about it.” ![]() ![]() “I would rather have fewer things with more meaning, than a million things you don’t identify with,” he says, sitting in a Berlin bar mocked up to resemble a 1920s Chicago speakeasy. Doom co-creator John Romero has a rather different opinion. ![]() “Give us more guns!” is a common battle-cry among players of first-person shooters, the videogame industry’s bloodiest genre.
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